Skyrim Spell Dmg Enchant Mod

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I think the problem primarily lies in the crafting system now that I think about it. Also the fact that there are nasty enchantments in the Skyrim leveled lists. Balanced Magic did a good job in limiting how much you can lower your spell costs. Having an enchantment to power up destruction spells would go a long way in making a better Skyrim.

Apr 03, 2012  Magic stays the same the day you learned the spell from the tome. Good thing you can reduce spell cost by 100% because you needed to cast it 50 times to kill anything. This mod adds 5 circlets which you can disenchant to give you the ability to enchant your armor to. A two-handed weapon with a base damage of 20 and its critical damage set to 10 as a result, following the standard formula, does 10 extra points of damage with 1 rank of Deep Wounds, 12.5 with 2, 18.75 with 3, and 20 when performing a sprinting power attack with Great Critical Charge; on average, this means 1, 1.875, 3.75, and 20 damage per hit, respectively. Oct 30, 2013  Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. This is a complete list of every enchantment effect available within Skyrim, and its corresponding console identification code, to be used with the playerenchantobject command. Provided by aerionop. Obviously this list needs to be properly organized, and not all of them are guaranteed to work, however the ones in the brackets that, for example, say EnchFortifySneakConstantSelf supposedly work.

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Frost Damage
SchoolDestruction
TypeOffensive
Enchanting
ID0004605b
Base Cost1.1
ItemsWeapons
Availability
(Click on any item for details)
Weapons
Built-In Potions

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Enchanting description:Target takes <mag> points of frost damage to Health and Stamina.

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Frost Damage is one of the three elemental damage effects available from the school of Destruction. In addition to damaging health, Frost Damage also drains the target's stamina, usually by the same amount as the Health damage dealt, and slows movement. Another advantage is that Frost Damage's AOE spell, Ice Storm, can go through walls (though it does far less damage this way) and enemies, easily hitting them where the other two elements' AOE spells would have trouble. Its disadvantages however is that it is the most resisted element in Skyrim, with most of your NPC opponents being Nords which have an inborn 50% resistance to it, as well as a good amount of creatures not to mention Frost Dragons. On top of this, Ice Storm has the shortest range of any non-concentration spell. Frost Damage is more useful on Solstheim, however, where more enemies have resistance to its opposite, Fire Damage.

There are 57 distinct magical effects that cause frost damage in some form or another. This allows the game to use different visual effects for various types of frost damage, and also is one way that side-effects of the frost are customized. Other side-effects of frost spells are implemented by including multiple effects into a single spell.

Enchanting[edit]

The following items use this effect. You can learn how to enchant custom items with Frost Damage if you find one of the following items and disenchant it:

  • All weapons of Chills
  • All weapons of Cold
  • All weapons of Frost
  • All weapons of Ice
  • All weapons of Freezing
  • All weapons of Blizzards
  • All weapons of Winter

Artifacts and unique items that use the effect but cannot be disenchanted include:

Weapons that inflict Frost Damage but use a different variant of the magical effect include:

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  • Weapons that don't Slow:
    • Chillrend instead causes Paralysis.
    • The Pale Blade instead causes Fear.
    • A Staff of Frostbite, unlike the spell, simply fails to inflict any Slow.

Artifacts that increase the Frost Damage effect on spells, weapons and shouts include:

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  • DukaanDB

Spells[edit]

The following spells use the Frost Damage group of effects. Following each spell is the specific variant of the effect that it uses:

  • Frost Cloak: Frost Cloak (0003aea0; FrostCloakFFSelf)
  • Frost Rune: Frost Rune (0006796d; RuneFrostFFLocation)
  • Frostbite: Frostbite (00013caa; FrostDamageConcAimed)
  • Icy Spear: Icy Spear (0010f7f0; FrostDamageFFAimed75)
  • Ice Spike: Ice Spike (0001cea2; FrostDamageFFAimed)
  • Ice Storm: Ice Storm (0001cea3; FrostDamageFFAimedArea)
  • Wall of Frost:
    • Frost Barrier IceWraith (000ed397; BarrierFrostConcAimedIceWraith)
    • Frost Barrier (0008f3f7; BarrierFrostConcAimed)

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Notes[edit]

  • Frost spells will freeze the terrain, slow down the enemy, and deal 1 point of damage like fire effect.
  • The amount of slowing is affected by the amount of magic and frost resistances and weaknesses, as well as the Augmented Frost perk.
  • Frost damage enchantments are amplified when placed on stalhrimDB equipment.

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See Also[edit]

This effect is related to:

  • Weakness to Frost, Resist Frost
  • Damage Health, Fire Damage and Shock Damage
Offensive
Absorb Health •Absorb Magicka •Absorb Stamina •Animal Damage •Briarheart Geis •Cloak •Damage Health •Damage Health Regeneration •Damage Magicka •Damage Magicka Regen •Damage Stamina •Damage Stamina Regen •Fiery Soul Trap •Fire Damage •Frost DamageHuntsman's Prowess •Light Damage •Lingering Damage Health •Lingering Damage Magicka •Lingering Damage Stamina •Poison Damage •Ravage Health •Ravage Magicka •Ravage Stamina •Rune •Shock Damage •Slow •Smithing Expertise •Weakness to Fire •Weakness to Frost •Weakness to Magic •Weakness to Poison •Weakness to Shock
Defensive

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