Sets That Up Weapon Dmg Eso

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Monster Set sets

NameEffect
Balorgh1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
Bloodspawn1 item: Adds 129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.
Chokethorn1 item: Adds 129 Magicka Recovery
2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.
Domihaus1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Earthgore1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Engine Guardian1 item: Adds 129 Health Recovery
2 items: When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka to you every 0.5 seconds for 6 seconds. This effect can occur once every 8 seconds.
Grothdarr1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Grundwulf1 item: Adds 833 Weapon Critical, Adds 833 Spell Critical
2 items: Whenever you deal critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds.
Iceheart1 item: Adds 833 Spell Critical
2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Ilambris1 item: Adds 1096 Maximum Magicka
2 items: When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.
Infernal Guardian1 item: Adds 1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.
Kjalnar's Nightmare1 item: Adds 129 Spell Damage
2 items: Dealing damage with a Light Attack puts a stack of Bone on your enemy for 5 seconds. You can only apply 1 stack every 1 second. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds.
Kra'gh1 item: Adds 1487 Physical Penetration
2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.
Lord Warden1 item: Adds 2975 Armor
2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.
Maarselok1 item: Adds 1096 Maximum Stamina
2 items: When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds.
Maw of the Infernal1 item: Adds 1206 Maximum Health
2 items: When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds.
Mighty Chudan1 item: Adds 2975 Armor
2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.
Molag Kena1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 516 but also increases the cost of your abilities by 8%.
Mother Ciannait1 item: Adds 1096 Maximum Magicka
2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 600 Magicka. This effect can occur once every 6 seconds.
Nerien'eth1 item: Adds 1206 Maximum Health
2 items: When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.
Nightflame1 item: Adds 1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds.
Pirate Skeleton1 item: Adds 2975 Armor
2 items: When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 20 seconds.
Scourge Harvester1 item: Adds 1206 Maximum Health
2 items: When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.
Selene1 item: Adds 1096 Maximum Stamina
2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds.
Sellistrix1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.
Sentinel of Rkugamz1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1000 Health and restores 115 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Shadowrend1 item: Adds 129 Magicka Recovery
2 items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 3 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Slimecraw1 item: Adds 833 Spell Critical, Adds 833 Weapon Critical
2 items: Gain Minor Berserk at all times, increasing your damage done by 8%.
Spawn of Mephala1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds.
Stonekeeper1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
Stormfist1 item: Adds 129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.
Swarm Mother1 item: Adds 129 Stamina Recovery
2 items: When you block an attack from an enemy that is further than 8 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.
Symphony of Blades1 item: Adds 4% Healing Done
2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 2325 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds. The resource returned is based off the target's highest maximum resource.
The Troll King1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.
Thurvokun1 item: Adds 1206 Maximum Health
2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile for 4 seconds, reducing their damage done by 15% and healing received and Health Recovery by 15%. This effect can occur every 8 seconds.
Tremorscale1 item: Adds 1096 Maximum Stamina
2 items: When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds.
Valkyn Skoria1 item: Adds 1206 Maximum Health
2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.
Velidreth1 item: Adds 129 Weapon Damage
2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.
Vykosa1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, lowering their Weapon Damage and Spell Damage by 20% for 5 seconds. This effect can occur once every 15 seconds.
Zaan1 item: Adds 833 Spell Critical
2 items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.

Feb 11, 2017 This video took so long to make and I hope that you guys enjoyed!!! (: The math behind this was a BITCH calculate so I'm really hoping you enjoyed. Just remember to keep in mind that the most. Aug 01, 2016  The Most Weapon Damage in ESO How to get 11k Weapon Damage. Up next How to build a DPS. How good are the new sets? 🔔DRAGONOLD U24 SETS🔔 - Duration: 10:49. Alcast 31,326 views.

Q: What is the highest possible DPS build in ESO?

Definitely Fire staff. It’s the go-to build for everyone dabbling in Trials, and if you want the most efficient damage dealing build in the game Destruction Staff (always Fire staff, not Lightning or Frost) is what you should go for.

Best race for this kind of build is actually Dragonknight. Armor used is of course Light, due to numerous magicka bonuses.

The top raiding build (note: this is not a solo-friendly build) for a Dragonknight fire mage uses the following abilities:

2 Piece Weapon Sets Eso

League of legends max hp dmg windows 10. Main bar (single target):

  • Inner Light
  • Crushing Shock
  • Spell Symmetry
  • Engulfing Flames
  • Unstable Flame
  • Flawless Dawnbreaker
Dmg

And your weapon swap (AoE and buffs) should have: How to see dmg done in ark.

  • Inner Light
  • Igneous Weapons
  • Cinder Storm
  • Elemental Ring
  • Extended Chains
  • Standard of Might

Sets That Up Weapon Dmg Eso 4

As mentioned your gear will all be Light armor. Though it’s always prone to change, you will typically want to get Spell Critical and Spell Damage whenever possible through set bonuses. Item sets you should look into are Twilight’s Embrace (craftable; adds spell crit and damage), and Soulshine jewellery (rings and necklace, with magicka, spell critical, spell damage).

Other notes:

  • Thief mundus stone for additional critical, or if you feel you don’t need it take Shadow.
  • Dunmer or High Elf are best races.
  • Attributes should be something like 35 into health and 15 in magicka

Sets That Up Weapon Dmg Eso 3

I’m not entirely knowledgeable about the intricacies of this build and I’m sure there are other ways to build it, but it hope it helps you get started regardless.