How To Deal 9999 Dmg In World Of Final Fantasy

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Weapons in Final Fantasy XV are what the Characters use to deal damage to Enemies while in Combat. Noctis has a number of different weapons with different methods of attack, and some will be usable as shields. Some weapons can have status effects attached to them. Firearms will have rapid fire shots instead of combos, and will require reloads. Weapons can be improved and forged from materials the player can collect in the game through the game's Upgrades system. Weapons are graded by tier which is a numerical value that can be viewed in the menu.

Always have two or three of these items on hand at all times, just in case you run into some special rare Mirages you don't want to miss out on and because the game call for stack-swapping so often. Items like the Gaia Drum (small Earth damage) and Dream Power (induces sleep) are invaluable in World of Final Fantasy. Final Fantasy 9 for iOS and Android devices includes a number of useful built-in cheats for those who want to skip battle, gain massive money, or max out. 9999 Dmg Toggle. Best Switch Deal.

There are various types of weapons. Noctis alone can wield all weapons, while the other Characters each specialize in a primary and a secondery arm.

Weapons Information

The player can equip up to 4 main weapons and spells and switch among them via the d-pad in real-time. During normal attack combos, weapons will automatically be switched and players can continue their attacks using their four chosen weapons. For attacks that involve specific timing, such as Counter and Raid, if players do not configure anything specific the main weapons will be used, but it is possible to set weapons for these attacks and automatically switch between them. Players won't be able to equip sub-weapons, but other party members can. Players can rotate through various weapons, but party members will switch through their sub-weapons.

The following are the special actions where you can queue up a specific weapon when initiating your combos, as you progress the combo the weapons will automatically swap in based on the stage:

  • Crush: Initial assault
  • Ravage: Melee barrage
  • Vanquish: Lethal force strike
  • Counter:
  • Descend:

Some weapons feature special Techniques tied to them that can be activated with a button press. These weapons are normally balanced by having a weaker attack. Some weapons have no Techniques but are very strong. Mixing and matching different types depending on the situation is key. Weapon attributes vary according to type. Swords assist in MP recovery, greatswords deal heavy damage, and so on.

There are 8 Weapon classes in the game, below you will find a full list of Weapons in the game by type.

Royal Arms

Royal Arms in Final Fantasy XV (also called Armiger Weapons or Phantom Weapons) are special Weapons that Noctis can wield after finding them in the tombs of past kings. Using these drains your HP constantly so they must be handled with care. They are scattered across the world and must be discovered. Initially you begin to find them via a quest from Cor, who will explain their function and help get you started with locating them. There are 13 in total and once all are acquired you will gain the Trophy/Achievement Fateful Heir.

Name

Effects

Location

Sword of the Wise194+100--+30+30+30-----

Peforms preemptive warp-strikes to close the distance quickly

Blade of the Mystic396+150--+30----- +20%-

Increases wielder's Strength via self-buff

Greatsword of the Tall518+200-----30-40%-40%-40%-40%-

Deals multiple hits with each blow

Costlemark Tower (Dungeon)

Mace of the Fierce334+300----------50%

Deals increased breakage to body parts/appendages

Swords of the Wanderer153---+50-+50-----

Can transform into a single weapon to deal powerful blows

Star of the Rogue177------+20%+20%+20%--

Capable of dealing multiple hits in rapid succession to various targets or body parts

Axe of the Conqueror483--+60-80-------

Attacks with slow and powerful hits at the cost of defense

Shield of the Just251+1000-50-100+200 -- +10%+10%+10%+10%+10%

Enables cover status when guarding, enabling HP recovery at the cost of MP

Scepter of the Pious237----+150----+50%-

Changes forms with each form having different attacks

Trident of the Oracle388-+60---------

Creates phantom polearm that performs additional attacks

Breath of the Glacian (quest)

Katana of the Warrior361-----+100+25%+25%+25%-50%-

Attacks quickly and relentlessly after startup

Hand of the King (quest)

Sword of the Father141--+100-+100------

Increases Strength for a brief time after finishers

Zegnautus Keep (quest)

Bow of the Clever203----+80-----+50%

Fires piercing arrows while allowing the weilder to move freely

There is two rings I found that may not increase your sorcery directly, but one increases intelligence while the other extends length of spell effect, you can buy them both from Straid in the lost bastille, but you need a fragrant branch of yore to unpetrify him. This just about sums up what I wanted to say about sorcery in this game, in its current stat. Yes sorcery is amazing but it takes a HUGE stat investment to accomplish, as well as certain gear. I know a lot of people don't like that, but that's the truth. It's a lot more complex and harder than the past games. Intelligence raises dmg for sorcery full. Apr 12, 2016  Intelligence is the main attribute for sorcerers in combination with attunement. (Not to be confused with miracles, which instead rely on Faith for damage). Faith and intelligence are some of the few stats that don’t have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline.

World of Final Fantasy's Mirage-collecting, transfiguring, and stacking mechanics are the game's lifeblood. While none of those systems are too complicated, they add a certain depth to the game it simply couldn't have otherwise. Unfortunately a lot of it can be hard to keep track of or keep in mind.

This tips guide is for those new to the game who are having trouble surviving and adjusting to their enemies.

Unlike most other Final Fantasy games, WoFF demands you change your line ups around frequently. Not only because you get new Mirages to add to your ranks, but also because of the game's super-reliance on elemental strengths and weaknesses. If you can't adjust, you can't progress.

How To Deal 9999 Dmg In World Of Final Fantasy

There are some minor gameplay-oriented spoilers in these tips but nothing major -- no storyline spoilers, but a slight spoiling of the 'newness' of playing. But in a game that so readily stomps your butt in for simply having the wrong Mirages in a stack, you may need a little help getting on your way.

Defending only takes half a turn

This is an important aspect of combat the game never mentions, but is a huge boon. When you defend your character only uses half a turn, which you can see on the ATB bar as their icon will pop up in the middle instead of the bottom like usual. Since it's still counted as a turn and you gain 1 AP, you can accumulate AP more efficiently than just attacking a turn.

Defending at the right times is something you need to get used to in order to survive.

This is useful to:

  • Defend twice in a row to prepare for an enemy's strong attack(s)
  • Regenerate extra health via Regen
  • Get an extra AP before a boss attacks or to use a skill

I really can't emphasize enough how important abusing Defend is.

The best time to unstack

The game makes sure to tell you that you can unstack in battle but the uses of doing so aren't that obvious. What seems to be the primary use of unstacking is quite useful.

If you come across a Mirage in battle that's much weaker than you and you want to Imprism it but have to deal elemental damage, unstacking can usually keep you from killing it in one hit. You can either do this or carry around small elemental damage items Chocolatte sells to deal elemental damage without killing.

Keep an eye out for mirajewels on Mirage boards

Mirajewels can be equipped to give Reynn or Lann an ability not tied to their stack. It goes without saying they are pretty valuable.

Look for mirajewels on your new Mirage's boards and if they're something you want/need, work towards them.

Early game protip: Get a Moogle the first chance you get and rush its Cure mirajewel. This way you don't have to stress about keeping a Mirage with a healing skill in your stacks early in the game.

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Reynn is geared toward magic and Lann toward physical attacks

In typical RPG fashion, Reynn's base stats are better suited to magic attacks and defense and Lann's are better suited to physical attacks and defense.

The differences are rather small and you can choose to do their stacks however you want, but I chose to go with the flow and have Reynn on magic and Lann on physical once I noticed their stats.

Don't get too attached to your stacks

Stacking is a huge part of World of Final Fantasy, so much so that you have to change them up on the fly often to suit the situation you're in.

You can certainly have a set of your favorite Mirages, but don't get too upset when you have to swap them all out for Mirages with skills and elemental strengths better suited to the enemies you're dealing with. It's pretty much guaranteed you're going to have to change your stacks up before big boss fights as well.

Visit dungeons after you've cleared them

The game may be pretty linear, but there's still plenty to be found in returning to areas you've already finished. Secret side areas and rare hidden Mirages (with strange Imprism requirements) can be found if you have patience and a keen enough eye.

How To Deal 9999 Dmg In World Of Final Fantasy Maxima

How To Deal 9999 Dmg In World Of Final Fantasy

When in doubt while going back to an area you've finished, look for highlighted paths you weren't able to enter the first time around on the map.

If you want to see if there are any rare Mirages you've missed in an area, go back to Nine Wood Hills, use the gate, and choose to travel. Press the Triangle button on a dungeon and you will be able to see which Mirages are there you've seen, and whether there are any you've missed.

Always have weak elemental damage and status ailment-inflicting items on-hand

You never know what sort of Imprism requirements a Mirage is going to have and it's simply not feasible to have every type of element and every status ailment at your disposal at all times. without some very special items you can buy from Chocolatte.

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Always have two or three of these items on hand at all times, just in case you run into some special rare Mirages you don't want to miss out on and because the game call for stack-swapping so often. Items like the Gaia Drum (small Earth damage) and Dream Power (induces sleep) are invaluable in World of Final Fantasy.

If you're close to transfiguring a Mirage, you may want to hold onto some SP before you do

If you're excited to transfigure one of your Mirages to gain access to better skills than the prior transfiguration had, consider holding onto some SP before you transfigure.

In the image below you can see my Magic Jar sitting at level 21 with 5 SP. At level 22 I can open a new transfiguration -- so I have to choose whether to spend my SP on the Magic Jar's Mirage board or on its transfiguration's.

I chose to hold onto them for its transfiguration and didn't regret it.

Sometimes transfiguring to 'weaker' or smaller Mirages from the bigger and stronger ones is worth it

Sometimes you've just got to make a Mirage fit in your stack, due to either their skills, stats, or elemental strengths.

Still, there's no shame in going backwards with their transfiguration for a while to make them fit with your lineup. You can even change them to a different type entirely once you meet the requirements (as you can see the Skull Eater/Mu below can be transfigged into a Reaver Mu, which is separate from the Mu transfiguration chain entirely).

Often defensive stats are what take the biggest hit when reverse-transfiguring but it does vary. One thing to keep in mind is the fact that a Mirage that is lower on the transfiguration chain can not use skills from higher tiers.

Just so you know: The Mu's (and Skull Eater's) Strength is higher than almost any other's early in the game. If you want one of your characters to hit things like a truck early on, give the Mu a shot.

Subdue is a great friend for toppling enemy stacks

Speaking of the above Mu, he brings the skill Subdue fairly early. What does Subdue do? Non-lethal damage to an enemy.

Sometimes toppling an enemy stack is hard -- okay, usually toppling an enemy stack is hard, especially early in the game. Subdue makes it a lot easier.

While skills that have topple strength themselves are great to use at the start of trying to topple a stack over, once an enemy stack gets to low health you should start whacking on it with Subdue until it topples. Often with my lineups that means defending with one character and using Subdue on the other.

Subdue will never kill an enemy. If there's a Mirage you want in an enemy stack, use the above strategy then heal the Mirage before using Libra and then hitting it with its Imprism requirement.

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These tips aren't all that exciting, but if you're having trouble you'd probably do well to keep them in mind. World of Final Fantasy is certainly a more complex game than it looks and you have to use all of its mechanics to survive through the game's strict boss battles and less-than-friendly random battles. You can do it! And hopefully these tips help you out.