How Much Extra Dmg Does Crit Do Maplestory

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A critical hit has a sparkle effect, and sometimes does more damage than a regular one. The damage bonus is random, and varies between purely visual (i.e. +0) to +50% damage (rounded down), plus half a heart. For example, a normal hit with the Diamond Sword does 7 damage (3.5 hearts), while a critical hit does between 7 and 11 (3.5 - 5.5 hearts). Sep 01, 2016  At level 4 it gives 28% Critical Damage now, so I can probably assume level 1/2/3 is 7/14/21%. 28% Critical Damage is equivalent to 56% min critical damage or 56% max critical damage. Before at level 4 it doubled your max critical damage. Yes, the text said +100% max crit, but it was actually a 2x multiplier. +1 Most people say 200-250% is enough, but that's generally just numbers that they hear and repeat and they have no idea why some people think it's the best. To be honest, I can't give you an answer for this, because it depends on your specific character due to your current%boss,%TD, and%att affecting this, but I'd generally recommend somewhere in the low 300%'s. In total, sticking with aquatic and power crystal is gonna give him +30 all stat, +20 att and 10% ign def, which is much more cost efficient and will give more boost to his dmg than 2 line epic, 70% spell trace, 10-12 star sw face and eye accessory (whether it triggers u or not, that is the best work he will be able to do on sw gears in his.

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How does a druids weapon affect feral damage? You're just always considered at max 'attack' skill for your level. 1 point 1 year ago. The skill req (in this case 50) means below 50 and str 6 you get a sway when looking down the sights and when hipfire have a larger spread. The dmg part is i think (1+skill/100).weapon dmg, so you have x1 (normal) at skill 0 and x2 at 100 skill. Most sources only apply to the first swing of the weapon skill (including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill). However, some sources apply to all swings of the weapon skill (like Magian Trials Weapon Skill Damage +n% weapons). Jul 09, 2014 No weapon skill increases your magic DMG with Spells only like 'Lefty' said the Magus Spell. But this is not worth the points. If you wanna do Dmg with Mage try to get your Int as high as possible and skill a bit in Speed to have enough action Points during fight. Spell damage scales with% Spell damage & Added X-Y Damage to Spells, It specifically does not scale with Weapon damage, that is what Attacks scale with. Both However, scale with additional categories they fall under for example: Elemental or Material, Ailment, Projectiles Etc - These are the 'Tags' located on the 'Tooltip' of an individual skill. Does weapon skill affect dmg.

But on the other hand, classes that had their total Max Crit increase higher than their total Min Crit increase (I'm looking at you Marksman!) will absolutely love the Min Crit and Max Crit Merge, because this will eliminate the problem of having very unstable Crit Damage.

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Critical Dmg nebulites? what?

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  • Issue: Players who equipped items that contained Critical Damage stats and Nebulites, were able to do billions of damage.
    Fix: We will be disabling Critical Damage obtained from Nebulites until the planned patch / maintenance on December 15th
    Uhm. there's no Critical Damage nebulites. maybe he ment to Potentials?
    You didn't read this correctly. Any item that had critical damage stats and a Neb on it were bugged. He never said that there were critical damage nebs.
    the part that is confusing people is the 'We will be disabling Critical Damage obtained from Nebulites' part
    they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts
    I agree that it was worded poorly, but I honestly think its exactly what it sounds like. The bug, from my understanding, was causing nebs to give massive amounts of critical damage if they were used on an equip with that potential line, so the bug fix will just be removing that unintended effect from the nebs. Making them function exactly as they should be functioning.
    To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
  • Issue: Players who equipped items that contained Critical Damage stats and Nebulites, were able to do billions of damage.
    Fix: We will be disabling Critical Damage obtained from Nebulites until the planned patch / maintenance on December 15th
    Uhm. there's no Critical Damage nebulites. maybe he ment to Potentials?
    You didn't read this correctly. Any item that had critical damage stats and a Neb on it were bugged. He never said that there were critical damage nebs.
    the part that is confusing people is the 'We will be disabling Critical Damage obtained from Nebulites' part
    they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts
    I agree that it was worded poorly, but I honestly think its exactly what it sounds like. The bug, from my understanding, was causing nebs to give massive amounts of critical damage if they were used on an equip with that potential line, so the bug fix will just be removing that unintended effect from the nebs. Making them function exactly as they should be functioning.
    To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
    It reminded me of the Magic Attack bug of a few years back (around the same time Phantom came out) where all magic attacks did max damage regardless of the skill due to a formula / effect that was changed after a maintenance. Either way, I'm glad it's resolved (and to those that got to enjoy it, cheers). I was busy around the time the game came up prior.
So what do you think is better - increasing your chance to crit, your crit damage or just increasing your spell and or weapon power?

Crit chance and crit dmg is the superior dps in all games I have ever played. As fact, no spell power or weapon power maximum in this game can achieve the top damage of a critical hit. For example, if you maxxed out spell power versus someone who maxxed crit chance the numbers would look like this-

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Spellpower max 100,100,100,100
Critical max 80,80,160,160,
Even with someone having 20% less power than you, they can still hit harder than you can ever hit with critical hit chance. The damage could even-out in the long run but the chances of that become more and more improbable the more critical hit chance a player has. This topic has had a lot of arguments over the years, especially in games like diablo,warcraft,etc.Dmg

How Much Extra Dmg Does Crit Do Maplestory Mean


How Much Extra Dmg Does Crit Do Maplestory For Free

In WoW, it really depended on which spec you had. If you were an arcane mage, haste and spell power were much better than crit, but for a fire mage, crit reigned supreme.How Much Extra Dmg Does Crit Do Maplestory

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