How Do Magsorcs Get Such High Spell Dmg

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How Do Magsorcs Get Such High Spell Dmg 1

However, going with this was not all bad news. I noticed my summons dmg does not reset my shield. Meaning that they do not deal spell dmg, even if 'spell' is set as a note on them to indicate that they are effected by spell damage. Aug 07, 2015  Spell Crit vs Spell Damage. By xemni » Tue Jul 21, 2015 7:05 pm I played a lot of rogue back in the day, and one of the things i'd read about on Elitist Jerks from time to time is that if you're lacking hit rating, it is in some cases better to take crit pieces over some raw damage, when possible. Feb 11, 2017 Skyrim Best Weapons – Keening & Secret Unique Spell Location! Please Like Comment Subscribe for Daily Guides! -RELATED GUIDES- Support the Chan.

How Do Magsorcs Get Such High Spell Dmg Free

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Does it get bonusses from % elemental damage from scepters, spell damage on caster weapons, % fire dmg on for example the searing touch unique, and from passive that gives % fire damage and % spell damage? :D
+ advanced question
The unique: Ebony Tower Shield
Has 25% physical converted to fire dmg. I just read that base fire dmg, from for example Anger aura, applies to the base dmg that the explotion from minion instability does. Question then is, if I take the passive that gives minions the shield stats, so they then get 25% of their base dmg added as fire dmg, then it will be added as base dmg to the explotion, just as angers extra fire dmg does?
Then viable would be having this shield, then melee damage support gem, for alot higher base fire dmg from explotion. ^^
Yes.. I love to theorycraft, but not answers easily avilable. :p And all depending on how the game works!
Last edited by Schmidter on Jul 1, 2013, 4:42:46 AM
Posted by
on Jul 1, 2013, 4:30:04 AM
IGN: WoManNoImATrap
Posted by
on Jul 1, 2013, 1:54:29 PM
IGN: WoManNoImATrap
Posted by
on Jul 1, 2013, 3:53:34 PM
You need to boost the minion's damage in order to boost the explosion damage because it is the minion dealing the damage, not you. You can use items that provide life and damage to minions like or the support gems for minions.
About the shield - MI deals pure fire damage, such conversion would only work on their attacks that deal physical damage like default attacks of zombies. But you can use some shield with some additional damage instead, that should give the bonus to minions and boost the explosion.
I'm pretty sure anger doesn't add any damage to the explosion because it only works with attacks, MI should be a spell (I am not 100% sure).
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Posted by
on Jul 1, 2013, 4:42:29 PM
'
You need to boost the minion's damage in order to boost the explosion damage because it is the minion dealing the damage, not you. You can use items that provide life and damage to minions like or the support gems for minions.
About the shield - MI deals pure fire damage, such conversion would only work on their attacks that deal physical damage like default attacks of zombies. But you can use some shield with some additional damage instead, that should give the bonus to minions and boost the explosion.
I'm pretty sure anger doesn't add any damage to the explosion because it only works with attacks, MI should be a spell (I am not 100% sure).

thanks for the reply..
So the spell damage from a ES shield would not count towards the damage, since it isnt sen as a spell? = only thing that gives it more dmg is % minion damage, minion life and.. penetration??
Posted by
on Jul 1, 2013, 5:19:37 PM
I think spelldamage would count (given you have necromantic aegis), I am just not sure.
Also concentrated effect would boost the damage. And the penetration yeah, well, it would boost the actual damage if some resistances were in play but I guess that was the point.
Last edited by wiggin on Jul 1, 2013, 5:38:07 PM
Posted by
on Jul 1, 2013, 5:36:05 PM
As far as I understand explosion, it is:
- Elemental
- Fire
- Projectile
therefore:
- Increased Elemental Damage works
- Increased Elemental Damage with Spells doesn't work
- Increased Elemental Damage with Weapons doesn't work
- Increased Fire Damage works
- Increased Fire Damage with Spells doesn't work
- Increased Fire Damage with Weapons doesn't work
- Increased Projectile Damage works
- Increased Projectile Damage with Spells doesn't work
- Increased Projectile Damage with Weapons doesn't work
- Increased Spell Damage doesn't works
- Increased Minion Life works
I have no idea IF
- Increased Minion Damage works
Imho it shouldn't, but who knows
NAS
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist
Posted by
NinjaArabStrategist
on Jul 1, 2013, 7:45:23 PM
'
You need to boost the minion's damage in order to boost the explosion damage because it is the minion dealing the damage, not you. You can use items that provide life and damage to minions like or the support gems for minions.
About the shield - MI deals pure fire damage, such conversion would only work on their attacks that deal physical damage like default attacks of zombies. But you can use some shield with some additional damage instead, that should give the bonus to minions and boost the explosion.
I'm pretty sure anger doesn't add any damage to the explosion because it only works with attacks, MI should be a spell (I am not 100% sure).

First, MI deals flat damage equal to 33% of minion life. But there are way more improvements besides HP & Damage
And second, am i the only one who knows of this site???
http://pathofexile.gamepedia.com/Minion_Instability
Go to wiki and read. All ways of increasing MI damage listed there -_-
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Last edited by HarukaTeno on Jul 1, 2013, 9:01:25 PM
Posted by
on Jul 1, 2013, 9:00:01 PM
This is too confusing?
So would shield with spell dmg work? One said yes, other said it is not counted as spell damage, so then it would not work?
God dang it, soooo confusing.. Need reply from GGG about all this, becasue I want build around minions exploding! ^^ But impossible to do, when you dont know what works.
Oh and yes, I do know about the wiki, and have checked it many times.
Posted by
on Jul 1, 2013, 9:21:36 PM
'
First, MI deals flat damage equal to 33% of minion life. But there are way more improvements besides HP & Damage
And second, am i the only one who knows of this site???
http://pathofexile.gamepedia.com/Minion_Instability
Go to wiki and read. All ways of increasing MI damage listed there -_-

I'm not sure if you quoted me on purpose or by accident because it seems rather accidental and random considering I listed those ways of improvement and don't deviate from the information listed in wiki at all..
Anyway, wiki is great source of info but it's people like me and you who fill it, not like it's confirmed by devs or so. Also I don't see the answer about spell damage in there and I don't know it myself, I just remember things devs (usually Mark) say on forums.
It seems like it is not spell after all. Mentioned somewhere, if I get to my other computer I will get to history and link it.
Here
'
Mark_GGG wrote:
.. spell damage has no effect because it's not a spell.

Edit: note the mods Ninja listed have to be applied to minions to take effect. Exclude Projectile. Confirm minion dmg.
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Posted by
on Jul 1, 2013, 9:29:09 PM

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How Do Magsorcs Get Such High Spell Dmg 2

And always ask my dm if i can use spell points instead That said it actualy changes some balance in game. Sorcerers gets a boost to the amount of spells they can cast in general (all full casters now have the same amount if they are the same lv) You can also cast more high lv spells since you can now ignore the low lv spells at higher lv. Questions about high tier Magic DPS spells So I've been searching and searching and cannot really find a good conversation or discussion about the difference of DPS between magic spell levels. There is always 2-3 different people saying 2 different things. Dec 05, 2012  Liandry's passive only proc on spell damage. However, what I'm wondering is what kind of abilities can be considered a spell. I know abilities that requires activation can be considered a spell (as well as toggles such as Singed Q). But are passive abilities such as Teemo's E spells to? Spell vamp only proc only on spell damage as well. Turn dmg into iso.