Ffxi Double Atk Vs Weapon Skill Dmg

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  • ID References. From DSP Wiki. Jump to: navigation, search. A list of reference ID pages. Many can be used with various GM commands. Weapon Skill IDs. Monster Family IDs. Monster Pool IDs. Monster Skill IDs. Status Effect IDs.
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  • Jun 02, 2019  Using my examples, we're essentially comparing 5 WSD vs 20 MAB (with one piece having 10 WSD vs the other piece have 5 WSD and 20 MAB) and the 5 WSD won. In order for me to use herc legs over relic +3, I'd want to see MAB 30+, MACC 25+ and the 3 varibales that needs to be there would have to be any amount of WSD (for obvious reasons), or a.
  • Base critical hit chance varies between weapon skills. WS gorgets from In the Name of Science add 0.097 to fTP for the first hit. They also increase WS accuracy, which applies to all hits. Hybrid weapon skills deal both physical and elemental damage and can be considered a 2+ hit weapon skill.

Ffxi Weapon Skills

  • 1Weapon Skill Damage (Statistic)


Weapon Skill Damage (Statistic)

This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill (including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill). However, some sources apply to all swings of the weapon skill (like Magian Trials Weapon Skill Damage +n% weapons).
Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like Sturmwind and Atonement.

Job Points

Job Trait Information
Description Increases damage from your weapon skills.
TypeJob Point
Job Any
TierLevel ObtainedValue
IWAR 99 (550JP Gift) 3%



Calculating Physical Weapon Skill Damage

Similar to Physical Damage, Weapon Skill damage is calculated as :

Damage = Base Damage × pDIF

In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).

Double

This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.

Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)
Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)
WS Damage = WS Base Damage × pDIF

Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack.

Calculating Magical Weapon Skill Damage

Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:

Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
Damage = Base Magical WS Damage × Magic damage multipliers

Calculating Hybrid Weapon Skill Damage

Ffxi Double Atk Vs Weapon Skill Dmg 3

Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.

Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)

See Also

References



Ffxi Axe Weapon Skills

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