Ffxi Double Atk Vs Weapon Skill Dmg
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- ID References. From DSP Wiki. Jump to: navigation, search. A list of reference ID pages. Many can be used with various GM commands. Weapon Skill IDs. Monster Family IDs. Monster Pool IDs. Monster Skill IDs. Status Effect IDs.
- Many thanks go out to the following people without whom this calculator could not be a success: Araius (of FFXIOnline.com and KillingIfrit.com) for his ongoing work on Blue Magic skillchain elements and calculator testing: Perim (of Allakhazam.com) for his continued efforts in testing my calculator.
- Jun 02, 2019 Using my examples, we're essentially comparing 5 WSD vs 20 MAB (with one piece having 10 WSD vs the other piece have 5 WSD and 20 MAB) and the 5 WSD won. In order for me to use herc legs over relic +3, I'd want to see MAB 30+, MACC 25+ and the 3 varibales that needs to be there would have to be any amount of WSD (for obvious reasons), or a.
- Base critical hit chance varies between weapon skills. WS gorgets from In the Name of Science add 0.097 to fTP for the first hit. They also increase WS accuracy, which applies to all hits. Hybrid weapon skills deal both physical and elemental damage and can be considered a 2+ hit weapon skill.
Ffxi Weapon Skills
| Weapon Skill Damage (Statistic)
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Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage × pDIF
In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.
- Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)
- Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)
- WS Damage = WS Base Damage × pDIF
Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack.
Calculating Magical Weapon Skill Damage
Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:
- Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
- Damage = Base Magical WS Damage × Magic damage multipliers
Calculating Hybrid Weapon Skill Damage
Ffxi Double Atk Vs Weapon Skill Dmg 3
Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
- Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)