Does Thunderfury Dmg Get Boosted From Lightning Skill Boost

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  1. Does Thunderfury Dmg Get Boosted From Lightning Skill Boost 1

I also remember originally the Thunderfury in particular had a bug that allowed you to link it then create additional suffixes to it. Due to its already long length, trolls really liked to make links like Thunderfury, Blessed Blade of the Windseeker of the Whale Thunderfury, Blessed Blade of the Windseeker of the Monkey etc.

Legion‘s artifact weapons have placed more emphasis than ever before on the tools we do battle with. They will give us spec-defining abilities and some even have their own spell animations. Given that these artifacts are supposed to represent the iconic weapons for each spec, it’s no surprise to see that one of the artifact skins for Outlaw Rogues is very similar to our old friend Thunderfury, Blessed Blade of the Windseeker. (Yes, someone said it.)

There has been many posts on this topic with 'Does% element skill damage increase dmg of proc', but the true answer is that it does for some procs and it dosnt for some procs. What you need to know is that the proc effect is a skill in a form of a skill that a class would have. For example Odins Son which does a Chain Lightning on proc. Damage to Elites is a useful stat, but more isn't always better if a character has to add it at the expense of their overall damage. Chiefly, DTE is a multiplying stat which is only valuable if a character has high normal damage, which can then be boosted even higher for Elites. Thunderfury is one of currently 3 legendary weapons in the game, and is arguebly the best tanking weapon at the moment (due to the high chance of it's proc). It is no small task aquiring it, and here is how. Thunderfury is the reward after a formidable questline.

Just about everyone has seen this wicked-looking one-hander in the game, whether it’s being linked endlessly in trade chat or you’ve got your own inflatable version. But what made this weapon so special back in classic? And why are warriors upset about this artifact skin? Today we tell the story of WoW‘s very first legendary quest line.

Seeking the Bindings

Thunderfury became available in patch 1.6, but “available” was a relative term. In order to start the quest line, you had to loot one of the Bindings of the Windseeker from either Garr or Baron Geddon in Molten Core, and that was no easy task. With a 4% drop rate, many guilds never saw a single Bindings. If you managed to score one, you could begin the quest line — but you needed both Bindings in order to complete it. That made Thunderfury a very uncommon sight, and part of the reason people linked it in trade chat, to show off their absurdly rare loot, with its absurdly long name. (In classic WoW, you could only link an item if you had it in your inventory.)

Like other legendary quest lines such as those for the Fangs of the Father or Val’anyr, the Thunderfury quests were limited to specific classes. Only warriors, paladins, rogues, and, hunters (yes, all loot is hunter loot) could accept the quest line. Death Knights were added later at the launch of Wrath. Now the quest line is available to all classes.

With the Bindings in hand, you traveled to Highlord Demitrian in Silithus. He gave you the Vessel of Rebirth, which provided the next quest. This was the “gather insane ingredients” part of the quest line, which has become a staple of legendary equipment ever since. This included the other Bindings, the Essence of the Firelord from defeating Ragnaros, and ten Enchanted Elementium Bars.

Raising the bars

While you just had to get lucky for the other Bindings and you needed a strong raiding guild to defeat Ragnaros, obtaining the bars required a vast amount of wealth and resources. Making the bars required:

  • 900 gold worth of vendor materials (a fortune during classic)
  • 10 Elementium Bars, which dropped in Blackwing Lair
  • 10 Fiery Cores, which dropped in Molten Core
  • 100 Arcanite Bars

The latter was no small task. You could buy them on the Auction House, but the recipe to transmute an Arcanite Bar had a two-day cooldown, so demand always outpaced supply. For 100 bars, that was more than half a years’ worth of alchemy cooldowns. Seekers of Thunderfury often asked their guildmates to reserve all their Arcanite for the quest requirements.

Gathering the ingredients did not mean you could make the bars, however. Now you needed a miner with the smelting recipe. The recipe also came from Blackwing Lair, and the method of obtaining it was unlike any other recipe in the game. You needed a priest to Mind Control a goblin in BWL called Master Elemental Shaper Krixix. Under your priest’s control, Krixix could then be commanded to teach the target miner the recipe. Later, Blizzard added a book to the goblin’s loot table to teach the recipe, but in classic this was the only way to proceed.

Prince of air

When you fork over everything to Demitrian, he immediately summoned a 40-player air elemental raid boss on top of you. I like to imagine, in a pre-Wowhead, pre-data mining era, that the first few players who made it this far were not expecting that to happen. I hope they died laughing.

That summoned boss, Prince Thunderaan, is the son of Al’Akir, the Elemental Lord of Air that we fought in Cataclysm‘s Throne of the Four Winds. While many raid bosses in classic WoW were very difficult given the limitations and class mechanics of the time, Thunderaan was not one of them. A mere 20 could defeat him, and 40 was overkill. He had an AOE knockback/silence in melee range and a chain lightning effect with a stun for ranged players. Tanking and spanking was the road to a disappointingly easy victory.

A cool effect was that Thunderaan actually carried a model of Thunderfury, and it dropped to the ground when you defeated him, much like Ragnaros and his big pointy hammer. The player who spawned him could loot the quest item to complete the quest line and receive Thunderfury from Demitrian.

Blessings of the blade

Most people think of Thunderfury as a DPS Rogue weapon, but most guilds actually gave it to Warriors for tanking. Agility granted dodge and armor in addition to crit. Stamina and resistance were great for tanking, obviously. But the biggest tanking bonus was the proc. Threat was everything to tanks back in classic. “Wait for Sunders” (meaning Sunder Armor, a warrior ability that was pruned in Warlords of Draenor) was what every raid leader told their DPS. Thundery’s proc hit five enemies with about one Sunder Armor’s worth of threat. Since tanks had few effective AOE threat options, that was absolutely massive. The sword also lowered the attack speed of debuffed targets by 20%, which made the weapon very helpful to tanks no matter who was wielding it.

The same proc actually worked against players who used the sword for DPS. It was easy to pull threat from a tank when Thunderfury went off. It didn’t help that each proc made the mobs more vulnerable to future procs by lowering their nature resistance.

This is why some players are asking for the Thunderfury-like artifact skin (shown above) to go to Protection Warriors instead of Outlaw Rogues.

Thunderfury’s quest line was only three quests long — but it was the first. The quest line for Atiesh built on that model. Later legendary quest lines like those for Shadowmourne and Dragonwrath were much more elaborate, but it all started here. Next time you link Thunderfury, Blessed Blade of the Windseeker in chat, say a prayer for all those in classic who only ever got one Binding.

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Lightning Fury is a level 30 skill from the Amazon's Javelin & Spear Skill Tree.

Lightning Fury[edit]

Required Level: 30
Prerequisites:Poison Javelin, Lightning Bolt, Plague Javelin
Synergies: Points in the following skills will boost the lightning damage of this skill:

  • Power Strike: +1% Lightning Damage Per Level
  • Lightning Bolt: +1% Lightning Damage Per Level
  • Charged Strike: +1% Lightning Damage Per Level
  • Lightning Strike: +1% Lightning Damage Per Level

Details: Lightning Fury enchants a thrown javelin to release multiple bolts of lightning, one at each monster in range, when the javelin strikes a monster. This is the most powerful skill in the entire game, when used against a large mob of monsters. The more targets in range, the stronger Lightning Fury is.

  • Pierce works wonderfully with LF, since the spell will trigger each time it hits a target, or hits a solid object (such as a wall) after passing through a target. A very high level of Pierce is highly recommended for Javazons using this skill.
  • A detailed description of how Lightning Fury works, including screenshots, can be seen in this strategy guide.
Skill Level Progression [e]
SlvlMana CostLightning DamageBoltsSlvlMana CostLightning DamageBoltsSlvlMana CostLightning DamageBoltsSlvlMana CostLightning DamageBolts
1 10.0 1- 40 26 12.5 1- 140 711 15.0 1- 270 1216 17.5 1- 420 17
2 10.5 1- 60 37 13.0 1- 160 812 15.5 1- 300 1317 18.0 1- 460 18
3 11.0 1- 80 48 13.5 1- 180 913 16.0 1- 330 1418 18.5 1- 500 19
4 11.5 1- 100 59 14.0 1- 210 1014 16.5 1- 360 1519 19.0 1- 540 20
5 12.0 1- 120 610 14.5 1- 240 1115 17.0 1- 390 1620 19.5 1- 580 21


Slvl 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Mana 20.0 20.5 21.0 21.5 22.0 22.5 23.0 23.5 24.0 24.5 25.0 25.5 26.0 26.5 27.0 27.5 28.0 28.5 29.0 29.5
Lightning Damage* 1- 620 1- 650 1- 680 1- 710 1- 740 1- 780 1- 800 1- 840 1- 880 1- 920 1- 960 1- 1000 1- 1040 1- 1080 1- 1120 1- 1160 1- 1200 1- 1240 1- 1280 1- 1320
Bolts 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
* Will have to verify with skills calculator


Lore:
Possibly the most devastating, and certainly the most spectacular, of all the techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of Zerae will teach select Amazons the secret of focusing the power of the goddess, consecrating a javelin to become the ultimate weapon of vengeance. The energy contained within the javelin is so powerful that its electrical energy explodes from its stricken target, releasing bolts of lightning that strike down hapless foes nearby. Swift and powerful is the justice administered by an eminent Amazon.


Classes of the Diablo games - Skills[e]Diablo II:AmazonBarbNecroPaladinSorceressLoD:AssassinDruidOther:Diablo IDiablo III
The Amazon - Amazon Skills[e]
Bow and Crossbow SkillsJavelin and Spear SkillsPassive and Magic Skills

• Magic Arrow
• Fire Arrow
• Cold Arrow
• Multiple Shot
• Exploding Arrow

• Ice Arrow
• Guided Arrow
• Immolation Arrow
• Strafe
• Freezing Arrow

• Jab
• Power Strike
• Poison Javelin
• Impale
• Lightning Bolt

• Charged Strike
• Plague Javelin
• Fend
• Lightning Strike
• Lightning Fury

• Inner Sight
• Critical Strike
• Dodge
• Slow Missiles
• Avoid

• Penetrate
• Decoy
• Evade
• Valkyrie
• Pierce

The Barbarian - Barbarian Skills[e]
Combat Masteries SkillsCombat SkillsWarcry Skills

• Sword Mastery
• Axe Mastery
• Mace Mastery
• Polearm Mastery
• Throwing Mastery

• Spear Mastery
• Increased Stamina
• Iron Skin
• Increased Speed
• Natural Resistance

• Bash
• Leap
• Double Swing
• Stun
• Double Throw

• Leap Attack
• Concentrate
• Frenzy
• Whirlwind
• Berserk

• Howl
• Find Potion
• Taunt
• Shout
• Find Item

• Battle Cry
• Battle Orders
• Grim Ward
• War Cry
• Battle Command

The Necromancer - Necromancer Skills[e]
Curse SkillsPoison & Bones SkillsSummoning Skills

• Amplify Damage
• Dim Vision
• Weaken
• Iron Maiden
• Terror

• Confuse
• Life Tap
• Attract
• Decrepify
• Lower Resist

• Teeth
• Bone Armor
• Poison Dagger
• Corpse Explosion
• Bone Wall

• Poison Explosion
• Bone Spear
• Bone Prison
• Poison Nova
• Bone Spirit

• Raise Skeleton
• Skeleton Mastery
• Clay Golem
• Golem Mastery
• Raise Skeletal Mage

• Blood Golem
• Summon Resist
• Iron Golem
• Fire Golem
• Revive

The Paladin - Paladin Skills[e]
Combat SkillsDefensive AurasOffensive Auras

• Sacrifice
• Smite
• Holy Bolt
• Zeal
• Charge

• Vengeance
• Blessed Hammer
• Conversion
• Holy Shield
• Fist of the Heavens

• Prayer
• Resist Fire
• Resist Cold
• Resist Lightning
• Defiance

• Cleansing
• Vigor
• Meditation
• Redemption
• Salvation

• Might
• Holy Fire
• Thorns
• Blessed Aim
• Concentration

• Holy Freeze
• Holy Shock
• Sanctuary
• Fanaticism
• Conviction

The Sorceress - Sorceress Skills[e]
Cold SkillsFire SkillsLightning Skills

• Ice Bolt
• Frozen Armor
• Frost Nova
• Ice Blast
• Shiver Armor

• Glacial Spike
• Blizzard
• Chilling Armor
• Frozen Orb
• Cold Mastery

• Fire Bolt
• Warmth
• Inferno
• Blaze
• Fireball

• Fire Wall
• Enchant
• Meteor
• Fire Mastery
• Hydra

A dmg mori cmx 50 u 5 form

• Charged Bolt
• Telekinesis
• Static Field
• Lightning
• Nova

• Chain Lightning
• Teleport
• Thunder Storm
• Energy Shield
• Lightning Mastery

The Assassin - Assassin Skills[e]
Martial Arts SkillsShadow Disciplines SkillsTraps Skills

• Tiger Strike
• Dragon Talon
• Dragon Claw
• Fists of Fire
• Cobra Strike

• Dragon Tail
• Claws of Thunder
• Blades of Ice
• Dragon Flight
• Phoenix Strike

• Claw Mastery
• Psychic Hammer
• Burst of Speed
• Cloak of Shadows
• Weapon Block

• Fade
• Shadow Warrior
• Mind Blast
• Venom
• Shadow Master

• Fire Blast
• Shock Web
• Blade Sentinel
• Charged Bolt Sentry
• Wake of Fire

• Blade Fury
• Lightning Sentry
• Wake of Inferno
• Death Sentry
• Blade Shield

The Druid - Druid Skills[e]
Elemental SkillsShapeshifting SkillsSummoning Skills

• Firestorm
• Molten Boulder
• Arctic Blast
• Fissure
• Cyclone Armor

• Twister
• Volcano
• Tornado
• Hurricane
• Armageddon

• Werewolf
• Lycanthropy
• Werebear
• Maul
• Feral Rage

• Fire Claws
• Rabies
• Shock Wave
• Hunger
• Fury

• Raven
• Poison Creeper
• Oak Sage
• Summon Spirit Wolf
• Carrion Vine

• Heart of Wolverine
• Summon Dire Wolf
• Solar Creeper
• Spirit of Barbs
• Summon Grizzly

Diablo I - SpellsHellfire - Spells[e]
Rogue - Sorcerer - WarriorBarbarian - Bard - Monk

• Apocalypse
• Blood Star
• Bone Spirit
• Chain Lightning
• Charged Bolt
• Elemental
• Fireball

• Firebolt
• Fire Wall
• Flame Wave
• Flash
• Golem
• Guardian
• Healing

• Heal Other
• Holy Bolt
• Identify
• Inferno
• Infravision
• Lightning
• Mana Shield

• Nova
• Phasing
• Resurrect
• Stone Curse
• Telekinesis
• Teleport
• Town Portal

• Berserk
• Immolation
• Jester
• Lightning Wall
• Magi

• Mana
• Reflect
• Ring of Fire
• Search
• Warp

Diablo III Classes Diablo III Class Info [e]

Diablo III:
Barbarian
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard

Other classes:
Archivist (April Fool's)
Dervish (rejected)
Fan-made classes

Skill info:
Active skills
Passive skills
Signature skills
Fan-made skills

Archetypes:
Caster
Melee
Ranged

Archetype sub-types:
DPS
Healer
Summon/Spawn
Tank
Utility

Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Lightning_Fury&oldid=23544'

Does Thunderfury Dmg Get Boosted From Lightning Skill Boost 1