Dmg On Full Life Poe

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Damage on Full Life Support. Damage on Full Life Support is a base Support Skill Gems item. Damage on Full Life Support. Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. This is a Support Gem. It does not grant a bonus to. The comments on the POE boards are insane. 'Oh well you'll start seeing videos and screenshots with numbers in them if they're optional, and that will draw a bad crowd to the game' I don't get it. 12 area dmg or 650 str. A game so insanely based on theory crafting, no way to fully see what you're doing.

Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.

Full Life is a condition that applies when the character's current life is at 100%. Full Life works when under the influence of Chaos Inoculation.

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While taking damage over time, the full life condition can still be met by through continuous life recovery, such as regeneration, leech, or flasks.[1][2]

Related skill gems

Skill gem
Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (125%-170%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Deals (125-170)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A1
Damage on Full Life SupportDamage on Full Life SupportAttack, Support
Icon: f
Mana Multiplier: 130%
Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Supported Attack Skills deal (30-49)% more Damage while on Full LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/A18
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/A10

Related unique items

Dmg On Full Life Poe
ItemStats
Ondar's Clasp
Wrapped Mitts
Quality: +20%
Evasion: 13
Energy Shield: 3
Requires Level 5, 6 Dex, 6 Int30% increased Attack Speed when on Full Life
Adds 1 to 13 Lightning Damage to Attacks
+(50-80) to Accuracy Rating
20% increased Movement Speed when on Low Life
A single lightning strike fells a man.
A single knife stroke fells an empire.
530% increased Attack Speed when on Full Life
Adds 1 to 13 Lightning Damage to Attacks
+(50-80) to Accuracy Rating
20% increased Movement Speed when on Low Life
Daresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Weapon and Unarmed Attack range
60% increased Melee Damage when on Full Life
'A bit short in the arm, are you?
Then you'll be short of a head soon enough.'
- Daresso the Daring
16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Weapon and Unarmed Attack range
60% increased Melee Damage when on Full Life
Foxshade
Wild Leather
Quality: +20%
Evasion: (433-484)
Movement Speed: -3%
Requires Level 25, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
10% increased Movement Speed
To catch an animal, think like an animal.
25+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
10% increased Movement Speed
Shavronne's Gambit
Scholar Boots
Quality: +20%
Energy Shield: (46-54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
32+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
Shavronne's Pace
Scholar Boots
Quality: +20%
Energy Shield: (46-54)
Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
32+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Reaper's Pursuit
Shadow Axe
Two Handed Axe
Quality: +20%
Physical Damage: (92.4-102.9)(136.4-151.9)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Accept your fate, or lie, pretend.
Death collects you in the end.
33(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Widowmaker
Boot Blade
Rune Dagger
Quality: +20%
Physical Damage: (60-66)(136.8-142.8)
Critical Strike Chance: (7.69%-8.19%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
4430% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Soul Tether
Cloth Belt
Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
Your Energy Shield starts at zero
You cannot Recharge Energy Shield
You cannot Regenerate Energy Shield
You lose 5% of Energy Shield per second
LifeLeech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Vaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.
48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
Your Energy Shield starts at zero
You cannot Recharge Energy Shield
You cannot Regenerate Energy Shield
You lose 5% of Energy Shield per second
LifeLeech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Fox's Fortune
Wild Leather
Quality: +20%
Evasion: (1572-2038)
Movement Speed: -3%
Requires Level 54, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are on Full Life
Follow your most basic instincts.
The rest will come naturally.
54+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are on Full Life
Offering to the Serpent
Legion Gloves
Quality: +20%
Armour: (278-329)
Energy Shield: (54-64)
Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per LifeLeech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
LifeLeech effects are not removed at Full Life
'You covet the strength of your peers, mortal?
Perhaps it can be yours, if you are willing to make an offering of their blood..'
- Vaal Myth of the Third Snake
57<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per LifeLeech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
LifeLeech effects are not removed at Full Life

Dmg On Full Life Poem

References

  1. Hrishi_GGG (May 25, 2017). 'New unique belt coming in 3.0.0! Promises to make hybrid ES-Life viable'. Path of Exile subreddit. Retrieved May 25, 2017.
  2. https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/5#p15196665

See also

Damage On Full Life Blood Rage Poe

Version history

VersionChanges
2.6.0
  • (Not included in patch notes) Full Life condition can now be met if the recovery is greater than the damage over time.

Poe Damage On Full Life Slayer

Full
Retrieved from 'https://pathofexile.gamepedia.com/index.php?title=Full_life&oldid=580646'
what is the interaction between melee damage on full life and ancestral totem? does the support gem use my life or the totem's? and if it is the totem's, is it independent per totem if you can summon multiple totems?
Last bumped on Dec 29, 2017, 9:59:53 PM
Posted by
nikoloy
on May 7, 2016, 2:55:59 PM
Totem life, independent per totem. Same interaction as with zombies and SRS
Posted by
on May 7, 2016, 3:02:40 PM
Posted by
suszterpatt
on May 7, 2016, 5:48:38 PM
Totems use your offensive stats, so when you are on life, spells cast by totems deal more damage
no effect with Ancestral protector as it uses attacks
Posted by
on May 7, 2016, 9:10:49 PM
'
Totem life, independent per totem. Same interaction as with zombies and SRS

No, that's incorrect; it's not the same interaction, totems use the stats of the player, even when stats are dependent on the condition of the player. Melee damage on full life linked to a melee totem gives the damage boost to the totem when the player is on full life.
It's easy enough to see, just equip an Ondar's Clasp and watch your totem attack faster only when you are on full life (ideally when you have low attack speed, it'll be easier to notice the difference)
Posted by
Shppy
on May 7, 2016, 11:55:02 PM
'
'
Totem life, independent per totem. Same interaction as with zombies and SRS

No, that's incorrect; it's not the same interaction, totems use the stats of the player, even when stats are dependent on the condition of the player. Melee damage on full life linked to a melee totem gives the damage boost to the totem when the player is on full life.
It's easy enough to see, just equip an Ondar's Clasp and watch your totem attack faster only when you are on full life (ideally when you have low attack speed, it'll be easier to notice the difference)
I think that's a different case. Your gloves support everything you do. A support gem only supports the skill it's linked to and when it's linked to a totem, that's the life it's using to determine low life. I may be wrong, but if I am I think it'd be a bug.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Posted by
mark1030
on May 8, 2016, 12:15:57 AM
'
I think that's a different case. Your gloves support everything you do. A support gem only supports the skill it's linked to and when it's linked to a totem, that's the life it's using to determine low life. I may be wrong, but if I am I think it'd be a bug.

Righteous fire works like this too - it checks the totem's life to see what damage it does, not your life.
Totems use your offensive stats. Ondar's clasp gives you bonus attack speed when you are on full life, and so the totem will get this bonus too when you are on full life.
However, totems use their own defensive stats, and life is a defensive stat, so it makes sense that melee damage on full life will check to see if the totem is on full life before applying the bonus.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Posted by
dudiobugtron
on May 8, 2016, 3:08:22 AM
Hmm, well, I will concede the RF totem thing, I hadn't thought about that, but that's less of a 'condition' thing, so.. i can't exactly accept that as precedent.
But eh, why bother with trying to find similar precedent, I'll just test it out myself and report back.
*Edit: K, tested it out a bunch.
Using unarmed (no facebreaker) ancestral protector linked only to melee dmg on full life, only dealing physical damage, against zombies on the cruel coast.
While both I and the totem were at full health, the totem took 11-13 hits to kill zombies (no crits to skew numbers cuz unarmed, not counting misses either).
While keeping myself from being at full health (by activating Bloodrage) and keeping the totem at full (by drawing all the aggro to myself), the totem took 16-18 hits to kill zombies.
While I was at full health but the totem was not (by summoning it and getting out of range so it became dormant, only returning into range to let it become active once it had taken damage), the totem took 11-13 hits to kill zombies.
Did this at least a half dozen times for each case, more than a dozen times for the first two (the last one was annoying, those zombies really wanted to slowly trudge after me instead of attacking a dormant totem).
So yeah, it seems they do indeed deal the extra damage if *the player* is at full life. Which is cool, because it makes them more plausible to build around, and gives a little extra use to the melee dmg on full life gem. (also cool because it means i was right. Teehee.)
(Also, the tooltip dps also suggests that they depend on player life, as the display indicated the bonus damage when *i* was at full life and dropped when *my* life was less than full, but of course tooltips certainly aren't fully comprehensive, so i still had to test it.)
Last edited by Shppy on May 8, 2016, 5:26:10 AM
Posted by
Shppy
on May 8, 2016, 4:48:11 AM
Posted by
suszterpatt
on May 8, 2016, 11:20:14 AM
So it takes your current life, and doesn't snapshot?
I wonder if Vaal Double Strike works the same way.
.. So skills use the totems stats, but supports do not?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
___
Isn't a 'no' better than an ignore?
Posted by
UnDeaD_CyBorG
on May 8, 2016, 11:28:32 AM

Poe Damage On Full Life Totem

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